﻿---@class ResManager.Asset : System.Object
---@field public url System.String
---@field public type ResManager.AssetType
---@field public path ResManager.AssetPath
---@field public sprites System.Collections.Generic.Dictionary<string,UnityEngine.Sprite>
---@field public texture UnityEngine.Texture2D
---@field public audioClip UnityEngine.AudioClip
---@field public text System.String
---@field public bytes table
---@field public meshType UnityEngine.SpriteMeshType
---@field public textureReadonly System.Boolean
---@field public warpMode UnityEngine.TextureWrapMode
---@field public useSearchPath System.Boolean
---@field public cached System.Boolean
---@field public sprite UnityEngine.Sprite
---@field public pathName System.String
local m = {}
---@return UnityEngine.Sprite
function m:CreateSprite() end
function m:Dispose() end
return m
